PROGRAM DESCRIPTION
The Journey: World Builders is an immersive program that merges role-playing elements (e.g. classic TTRPGs like D&D) and skill building (e.g. archery, orienteering, tracking), using the landscape as inspiration to collaboratively create and inhabit a story. We’ll use the caves, forests, and landscape features of Rock Point as our world, with our characters navigating an imperiled land populated by menacing ogres, secret societies, benevolent bards, powerful wizards, scheming politicians, treacherous storms, mythical beasts, and, of course, absurd NPCs who desperately need help.
Our journey starts by building the world from the ground up, quite literally. We’ll use The Quiet Year as a framework for transforming the rocky terrain at Rock Point into a fully realized world. A knot at the base of a tree might be a portal to a magical realm, a trail may be a major highway riddled with bandits, a cave (yes we have caves!) is a dragon’s lair, a vernal pool becomes an expansive sea.
With our world beginning to take shape, we’ll use the tabletop system of Dungeon World to create characters that then venture out to explore this world and uncover its hidden secrets. Our story spans the school year and so Vermont’s changing seasons will play a key role in shaping our story.
This program also weaves in practical skills to play out character decisions and key beats in our story. So say our characters find themselves at the Festival of the Arrow. Kids in the program will actually get to participate in an archery tournament. Or a fresh snow might reveal tracks of the feared Teumessian fox on the prowl that we track to its lair. The boundary between our imaginary fictional world and the landscape is blurred, ultimately culminating in a shared story where everyone, including the land, has a hand in its fabrication.
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